Fallout 4. close. If used on a container, the container's contents will be cleared. This is the command I used to put together this list oviously :P The NPC# is the code for whatever NPC you want to spawn and the second # is for the amount of them that you would like to spawn. Old files. spawn nukaworld raiders and settlers - posted in Fallout 4 Mod Requests: im looking for a mod that lets me spawn settler, operaters, disciples and pack members and minutemen for my settlements i know cheat terminal lets me spawn normal settlers but no nukaw. For this you need to type some things into the developer console of this game. addkeyword WorkshopAllowCommand. There seems to be a cap that is really low for some settlements. This will spawn 1 generic settler, change the 1 to any number you like to spawn; For kids only. with keywords FO4 settlers spawn command and first thing that popped up was this:. PC PlayStation 4 PC. (with target selected) moveto player. Fallout 4 How to spawn Minutemen settlers! Recently added 37 View all 1,132. Is that possible? 3 - This command will spawn one random setter. but using the command to spawn them (help "Unique Settler F Normal" 4) from the other mod, works fine. This is probably jumping the gun before the creation kit comes out, but here goes. I want to move them to a different settlement where they can start a new life and be a happy family once again (if they ever were, I guess). These beacons consist of a large radio antenna, which, once built and supplied with the necessary power, will transmit a radio station listed as settlement recruitment beacon, attracting randomized settlers. I made an entire settlement at Wicked Shipping-- unfortunately you cannot attract new settlers via the radio beacon, and if you spawn a settler via the console command they are not commandable nor can you interact without console commands, so you can't equip them or take their shit or make them do anything other than move to another place within the settlement. Replace the "xx" with the load order # of the Orphans esp. player.placeatme 00020593 X where "X" stands for the amount of settlers you want to add.. Keep two things in mind: - When not using mods that add the capability to get more than vanilla amount of settlers, the game will get wonky and will start crashing … (with target selected) moveto player. Get a good camera view of the NPC and entering these commands; tai ('toggle ai' freezes settler in place by stopping the brain) ... U can also use the endless warfare mod to spawn as many and any type of companions u want..non essential too. Due to limitations in the game engine, there is a chance one could end up with more than one settler looking exactly the same. EDIT: also what is the command i can only find the player.additem one ? I found the problem by looking at the Papyrus log generated the moment Transfer Settlements locked up: I got the SetActorFullName function to work with custom strings. No mod required. In-Game: Open up your console command, (~), and click on any NPC and type "bat followme". A recruitment beacon is not required for this button to work. XYZ=NPC ID. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users, Survival patch for Coffee and Donuts Workshop Pack (Creation Club), A potentially unsafe function "AddActorToWorkshop" has been replaced with a safe function "AddActorToWorkshopPUBLIC", Removed automatic assignment to work (used a potentially unsafe function "TryToAutoAssignActor"), Added Too Many Buttons as master. , allowing for an alternate appearance or gender his ID and type `` player.placeatme 001243d1 '' >... 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Https: //www.reddit.com/r/fo4/comments/3x62lk/found_a_way_to_fix_supply_lines_for_nonexistant/ to work alternate appearance or gender ), http: //steamcommunity.com/sharedfiles/filedetails/? id=921135598,:!